#ifndef _ACTION_HPP_
#define	_ACTION_HPP_
/*******************************************************************************
 ** Name: action.hpp                                                          **
 ** Description:                                                              **
 **                                                                           **
 ** Open Source Initiative (OSI) Approved 2-clause BSD License                **
 **                                                                           **
 **  Copyright (c) 2009-2010 Barry "Gian" James  <bjames@munixos.net>         **
 **  All rights reserved.                                                     **
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 **  Redistribution and use in source and binary forms, with or without       **
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 **  met:                                                                     **
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 **  * Redistributions of source code must retain the above copyright notice, **
 **    this list of conditions and the following disclaimer.                  **
 **  * Redistributions in binary form must reproduce the above copyright      **
 **    notice, this list of conditions and the following disclaimer in the    **
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 **  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS      **
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED **
 ** TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           **
 ** PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT        **
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 ******************************************************************************/
// Created on March 17, 2010, 4:02 AM
// Modified $Date: 2011-09-18 21:48:59 +0000 (Sun, 18 Sep 2011) $ by $Author: gian.james $
#define action_hpp_ID   "$Id: action.hpp 145 2011-09-18 21:48:59Z gian.james $"

enum class ActionTime { Standard, Full, Move, Half, Free };
enum class ActionType { Offensive, Defensive, Movement, Prep, Stance };

class Action
{
public:
    Action(ActionTime, ActionType, std::string, bool);

    ActionTime      GetActionTime() const { return actionTime; }
    ActionType      GetActionType() const { return actionType; }
    std::string    GetActionName() const { return name; }
    bool            NeedsTraining() const { return bNeedTraining; }


protected:
    ActionTime  actionTime;
    ActionType  actionType;
    std::string name;
    bool        bNeedTraining;
};


#endif	/* _ACTION_HPP_ */

